Using "Travel to Respite" from The Watch causes the Respite spawn point to reset to a location other than the Estate Cairn. Specifically, it resets to the "Guest" spawn point when I invite any party members to my Abeyance.
This is also exactly the location where I placed a Zephyr prior to 0.2, though I'm unsure if this is a coincidence. I've placed one there now to make traveling for myself and guests easier. Additionally, when destroying and recreating all Zephyrs, the "count" begins from 3 instead of 1. My guess is that the game is potentially registering old Zephyr points as still active, even though they've long since been gone.
Destroying and rebuilding the Estate Cairn resets the Respite spawn point back to where it should be, but traveling from the Watch reinstates the bug.
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