In my opinion crafting should be more individual and not material based.
E.g. a maul.
The base value of a maul is 100, I use 4 materials with 25, this make 200 in sum.
But maul value 160 and 4 materials with 10 give 200 too. I would favor the last one. A litte bit overdo, but I wait for the day when I see a player in the vaults, who kill the bounds with watering can.
Clothes
It make no difference if I choose druidic or hermetic clothes. In my opinion it would be better if the druidic would have a greater melee base value and material only adjust this base value a little bit. At the moment only the material defines the purpose.