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Nightingale Legacy Portal
Status Open
Created by Guest
Created on Jul 14, 2024

Human and Fae NPCs that come to visit you and you can go find in realms to talk to. [Notoriety meter]

I believe the game would heavily benefit from having a bit more complex social interactions with human and Fae NPCs where you talk to them about different topics either by finding Fae or other human NPCs or them coming to visit you in your abeyance realm or even when you are out about wandering the realms about the lore of the game and interactions.

  • Adding a notoriety meter to show your reputation and how well you are known in different circles (i.e. Summer court, Winter Court, The Calcuria, even individual fae or human NPCs you can encounter e.g. Puck, named human NPCs that are already in the game or new ones. Considering adding other named/unique Faes)

  • The notoriety meter could show tags about the player such as wanderer, if you wander a lot of realms or Humble based on interactions with the NPCs and even from them visiting your abeyance realm.

  • A secondary section could indicate intent of the said NPC or circles (e.g. if you visit a lot of herbarium realms the summer court would become interested in meeting you to learn about you as to why you visit a lot of the realms that they have been in and they begin to look for your abeyance realm. Or you happen upon the actual summer court itself for example flying above in your airship/blimp (Saw someone requesting this as feature which I believe is a must add into this game) and they wonder who is visiting them if you don't interact with them and become fascinated by a lone human wondering the faewilds.

  • You could give the NPCs your Estate Address card so they can come visit you or join your estate Fae or human. Or imagine the summer court showing up unannounced in your abeyance realms in a huge procession coming to your estate. And they visit you and invite you to a feast and want to hear your stories of travel in the realms and vice versa. End point of interaction (Summer court decides to make your abeyance realm their home or they leave a representative behind to join your estate)

  • The social interactions could include topics about the architecture of your home, reasons for wondering specific realms more than others, or your usage of tools (i.e. you rely more on magick, melee, guns or any combination of those. And most importantly your opinions as a traveler through the realms.

  • Different attitudes could be programed into the NPCs such as indifferent to humans, fascinated by humans in general or just the player itself (player's actions, player approach to building their estate, the type of estate they live in Pagoda, crude stone house, the type of music they hear coming from the player's estate, how the player has treated his abeyance realm etc.)

  • TLDR: Need more two way social interaction between player and game NPCs with in depth conversations that includes Lore to keep the immersion deep and the player going.


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