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Quick access wheel for Potions

Is there a way to add a quick access wheel to potions? For instance, holding the 'Q' button will bring up a wheel to allow you to quickly change to another potion. Maybe the wheel can also be customized like the main and offhand bar
Guest 4 months ago in Legacy Nightingale Feedback 0 Open

Tudor Roof Pieces

So, the Tudor roof pieces currently include protrusions beyond the tile the piece actually occupies. This looks good at the ends of buildings, but leads to very awkward overlapping in the myriad other contexts they might appear, for instance the e...
Guest 4 months ago in Legacy Nightingale Feedback 0 Open

Fullscreen *or* resolution scaling.

My monitor is very high resolution. I do not want to play this game at my monitor's maximum resolution; I don't need that level of visual fidelity and it makes my older GPU sad. Unfortunately, since there is no fullscreen option and there's no res...
Guest 3 months ago in Legacy Nightingale Feedback 1 Open

Spyglass needs just a few more marking symbols

The ability to mark locations when using the spyglass is very useful, particularly when doing Bastilles of Intellect. I use it to mark pillars and then commit to memory the order using the symbols as reference. I find that MUCH easier than trying ...
Guest about 2 months ago in Legacy Nightingale Feedback 1 Open

Add a professor Layton expy side character studying the fae's love of making puzzles

He would be a prim and proper British gentleman intent on finding the fae who build the puzzles found in realms and vaults and on finding ways to exploit the logic of one sided fae contracts to lessen their effects.
Guest 29 days ago in Legacy Nightingale Feedback 0 Open

Spyglass Rework

Spyglass is the only main hand non-weapon. This feels off and that slot is much needed for other tools and weapons. Ideally I'd like to see the spyglass as an equipment slot with it's own keybind. Alternatively, if that is viable or doesn't fit th...
Guest 4 months ago in Legacy Nightingale Feedback 0 Open

More offensive and defensive magic spells.

The game would greatly benefit from more magic spells geared towards combat. There are a lot of games like Conan, soul mask, enshrouded, etc competing for the same playerbase. All of those games have magic systems, but they tend to be pretty limit...
Guest 3 months ago in Legacy Nightingale Feedback 0 Open

Refined Items Expanded - Community Theorycraft Project

Refined Items Expanded Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of thi...
Guest about 2 months ago in Legacy Nightingale Feedback 0 Open

Suggestion: Mining Charges

Now that we can explicitly craft explosives to take out our enemies, would it be feasible to have a craftable explosive which we can use for harvesting? It would be a tradeoff from doing it by hand, especially with the increased yield from Oberon'...
Guest 4 months ago in Legacy Nightingale Feedback 0 Open

More detailed descriptions for minor cards

I have been able to observe that after the offline mode update, the description of the minor kingdom cards has changed, but for the worse, since now there are effects that continue to occur but are not reflected anywhere, neither in the kingdom tr...
Guest 4 months ago in Legacy Nightingale Feedback 0 Open