My whole camp I builded 8 hours is after new loading only out of blueprints. The only things that are still finished is a Tent, workbench, cookingplace and some walls.
Hi everyone!
Our development team was able to get a fix for camp structures becoming blueprints in the last couple patches. With no new reports coming in we’re going to be closing this post as ‘patched’.
If you’re still running into this issue or something similar, please make a new post and start upvoting it. Upvoting is the best way to ensure visibility on issues and support us in creating a more polished game experience for you and the Nightingale community
Thank you to everyone who was able to provide us with information helping to resolve this.
Just happened to me. Desert biome, offline mode. I've finished building a house, started to build another structure nearby - I am not sure if I finished or not, then I've exited and reentered the game. Now the new structure looks at least partially finished, but my house is just blueprints, with furniture floating in the air.
Just had this happen to me, same realm. Had my camp done when I quit last night and today when I went into the game it had a section that was blueprint. I had 2 rooms that stayed along with my bed and containers. The area I had added before I quit was blueprint.
After finishing the camp, I had gone exploring and I was trying to get a follower when I had to quit. I didn't go back to the camp when I quit, in case that had anything to do with it.
I'm enjoying the game. Early access comes with my acceptance that sometimes things will be a bit wonky. Thank you for the offline option.
Same issue here, especially as described by "guest" below. I logged out with a few levels of my base incomplete, and logged back in with the entire thing as a blueprint despite having 90% of the materials. Grabbing a few stone blocks and adding them updated the structure, but it's an odd bug. Maybe when we log out the game can save the completion status of the blueprint?
The issue is that a "blueprinted" structure stores information about the materials that have been added. If the structure had not been completed when you log out the game only stores the details of the materials that have been added. When you log in, if there is just one structure in the entire base that has not been completed, then the whole base will appear as a blueprint and as you look at it you'll see that the blueprint contains all the materials that it has been provided thus far. Adding the remaining materials will allow you to complete the building.
The main issue is that once you reach a stage where you need crafting stations to create the materials it's going to hard using them when they are on the 3rd floor of a base that is now just a ghost image!
The "on-loading into a map event code" needs to be updated to force buildings to add materials that they contain, thus allowing the building to use the available materials and hence allow the player to continue building from where they left off.